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Automobilista von Reiza Studios

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Hier das Changelog für die finale Version 1.5 von AMS:



  • Added Buskerud Kart track (2 layouts)
  • Added Mendig Langschliefe layout


  • Added support for Ranked Servers: Lobby shows Ranked Servers average entrants ranking. Added player’s server rank in monitor view (Only Reiza Official Servers will be ranked at this stage)
  • Added “TIRE SETS” option to limit number of available tire sets over the race weekend (range 1-10 or unlimited as before)
  • Added “RETURN TO PITS” option to RULES settings (options are Instant, Car must be stopped and Car towed to garage with semi realistic or realistic timings)
  • Fixed various issues with Steam Achievements
  • Disabled Pause While Zero Players server setting, as it is required for servers to announce on Steam
  • Added Game tag to results file with property “Automobilista”
  • Added Steam ID and Race Rank to player entries in Results files
  • Added Game Version and Profile in use to title bar on Dedicated Server
  • Increased frequency to smooth player´s steering wheel animation during replays (should no longer look jerky)
  • Fixed Spotter announcing last lap one lap too early if you were a leader in a timed race
  • Fixed Steam info not being parsed correctly when dedi is hosting without steam client logged in


  • Redesigned Monitor UI screen
  • Added Escape Menu Confirmation option to Display settings
  • Fixed multi join screen sometimes showing wrong track map
  • Added RaceRank leaderboard to Profile page
  • Auto select users time on TT Leaderboards
  • Refactored internet connection type settings
  • Garage UI now shows fuel by decimal point when step is less than 1.0
  • Optimized UI files, removing unused files and entries


  • Tweaked AI suspension rates to smooth ride over curbs a bit
  • New AI code which uses actual car width to calculate road width


  • Enhanced surface sounds positioning
  • Fixed various little sound replay bugs
  • Lowered spotter default volume to 75%
  • Replay surface sounds are now positioned (both pre 1.49 and new replays)
  • Remote vehicles now also have tire sounds (although highly approximated)
  • Tweaked dirt residue sound calculation (should hear it more often)
  • Audio now is smoothly faded in / out when pausing / resuming game
  • Added additional audio output configurations: Surround Headphones 5.1, Surround Headphones 7.1, Surround Speakers 7.1
  • Added “Trackside Camera Audio Directionality” into PLR file for stereo configurations (with it non-zero, sounds in the back will be less loud then ones in front of camera)
  • Fixed RPM limiter sound not being played
  • Added new crowd samples (club, national in addtion to old grandprix type)


  • New TV helicopter camera sample
  • Removed helicopter sound from ambient audio sample
  • Added audio environment settings to all circuits
  • Updated TV cameras for F-Ultimate, F-Extreme, F-Reiza
  • Updated Headlight textures in various cars
  • Fixed rear view mirror resolution inconsistencies
  • Granja: Revised AI paths in all layouts
  • Boxer: Increased brake torque & adjusted front tire load sensitivity; Updated series skin set
  • F-Trainer: Updated series skin set
  • Karts: Adjusted fuel scale to allow 0.1L increments (needs Garage UI code tweak); Further adjusted AI, adjusted front tire load sensitivity; Removed redundant / innacurate feeler values; Reduced tire wear for all compounds; tweaked AI to reduce issues with rolling over curbs; Added more suitable standard tireamanagement / startskill multipliers
  • AJR: Adjusted AJR RealFeel setting to reduce default FFB clipping; Fixed loop on high rpm in Honda Turbo
  • F3: Fixed double arms in F309; Updated external sounds & fixed missing onboard pit limiter sound
  • Caterham: Fixed double arms in various models
  • F-Reiza: Updated LCD display
  • Ultima: Fixed unbalance front brake torque in road versions
  • TC: Classics: Corrected some pitch errors in external sounds

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Automobilista v1.5.1 is now out - includes a new Drift Series & Game mode, F-Ultimate 2018 series, an updated Interlagos, a comprehensive AI revision, snowed in Buskerud Ice track and a whole set of further updates and fixes.

The new DRIFT series comes as free base content to all game owners and is a perfect addition to those who enjoy some serious sideways action!

V1.5.1 is the conclusion of developments that hadn´t been quite wrapped up in time for v1.5 release, along with some bug fixing and general maintenance. Save for some essential bug fixing for an eventual hotfix (and the final DLC, still TBA), this update should conclude Automobilista development. Hopefully it´s been made worth the extra waiting time!

Below is the changelog for v1.5.01 -> V1.5.10:

-Added Drift Series & Drift game mode
-Added F-Ultimate 2018 series
-Added Super F-Dirt series
-Added Buskerud Ice, Mendig Drift, Foz Tarmac track layouts

-Fixed a CTD at track load if no sound card was found
-Increased and added ability to customize number of entries shown on Standings TV Display via customingamelayout.INI
-Added repair existing damage to escape to pits rules (Semi Realistic and up)
-Added restoring of Tow to Garage value when rejoining an online game
-Adjusted Driver Labels to only show a users RaceRank score online if they have a score (higher than 0)
-Fixed an issue where font shadows bleed through when text is fading out (Driver Labels)
-Added UI option to completely disable XInput detection
-Reduced size of final cut track warning message as it overran the TV Overlay background.
-Fixed an issue where a users PB lap times were registered as the fastest overall lap in a race online
-Fixed wheel rotation not being locked on external / non cockpit cameras (when driver is visible)
-Minor optimizations to audio code
-Kick both users if two join with the same steam id on a RaceRank server
-Added a reason digit when users are kicked from a RaceRank server

-Comprehensive Revision of AI Code resulting in better racing abilities throughout
-Fixed Turbo Data not getting reset for AI when loading a new vehicle (could lead to AIs running out of fuel)
-AI are now also restricted by limited tire sets setting (along with some basic strategical decisions)
-Adjusted AI brake usage
-Updated AI Aggression scalars for all cars to a more consistent baseline
-Fixed an issue with AI lifting off when passing at the start finish line
-Added HDV Param AIPassLatScalar - This is how much extra space a car leaves to pass when overtaking when they have 0% aggression (default is 2 meters plus a base 0.5m)
-Added HDV Param AIForcePassCarLength - This is the distance in car lengths behind the car ahead that the AI will greatly increase their likelyhood to attempt a pass. Default is 0.6, higher, 1.0 or so recommended for slower cars

-Interlagos: Updated 2017 version to include latest Cafe chicane layout, curb design & other cosmetic updates
-Hockenheim: Removed dust from road on the left entering stadium section in historic layouts
-Ibarra: Slightly improved AI performance in both layouts
-Fixed various Z-fighting & other graphical glitches at Montreal, Adelaide, Brasilia, Buenos Aires, Brands Hatch, Cadwell, Imola, Guapore, Curitiba, Caruaru, Campo Grande, Cordoba, Goiania, Jacarepagua, Johannesburg, Kansai, Santa Cruz, Taruma, Velocittá
-Bumped up default night brightness for slightly better night time visibility
-Set default fuel load for all cars to half tank capacity
-Updated AJR, F-Vintage, F-Dirt realfeel FFB values
-Adjusted aero effects on wake for F-V12, F-V10, F-Reiza, F-Extreme
-Caterham: Reduced team names
-SuperV8: Talent files typo fixes
-TC Classics: Adjusted clutch torque to avoid slipping on some cars; Fixed engines with wrong sound emission positions; AI tweaks; Fixed typo on Fusca 04 team
-Montana: Small tire model adjustment
-FTruck: Adjusted fuel estimation & adjustable boost innacurately allowed in FC Truck
-F-V10: full team names to avoid mixing up in all cars / tracks; Increased downshift protection to avoid engine blow-ups
-AJR: Bumped up Judd V10 engine blowup thrasholds to fix excessive failures
-MCR200: Moved default brake bias slightly forward

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Reiza Studios have been busy indeed - releasing a brand new update to the venerable simulation and showing off impressive previews of some interesting new content.

With updates for the Automobilista racing title thought to have reached its conclusion earlier this year, Brazilian development team Reiza Studios still have a few welcome surprises up their sleeves for fans of this fabulous sim, very recently having deployed an unexpected bonus update alongside confirmation that some interesting new content is set to arrive before the start of the festive holidays...

Addressing the new update first, Reiza deployed a new build to AMS on Friday 14th December, moving the sim to build version 1.5.13 and adding a number of small but important changes to the software. Of these changes, some of the more notable additions include 2018 spec revisions to the Imola circuit, a new additional layout for the Goiania track, and various improvements to the drift element of the game. You can check out the full update notes below -

  • Fixed UI bug that could allow reset tire sets / track progression / tire wear / fuel wear mid session
  • Fixed AI not going out of garage when tire sets UI option is set to "Default"
  • Corrected conflicting IDs in Drift tracks
  • Made windowed mode default to borderless
  • Added various fixes to drift score calculation
  • Added multiple race setting to Dedi Toll
  • "Look for XInput devices" is now defaulted to off to avoid long loading times (will reset for all users to default)
  • Fixed bug where running multiplayer in spectator mode would cause single player to default to TV trackside camera
  • Further tweaks to default settings in dedicated server (Max Data Client minimum 128 kbps)
  • Added new Extreme SimRacing branding to tracks and various car skins
  • Goiania: Added external ring layout
  • Imola: Updated to 2018 modifications & added night time lighting
  • MCR: Added headlights and brakelights for night time racing

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