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KAMPFBIBER81

RaceRoom Racing Experience von Sector 3

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News zur RaceRoom Racing Experience

WTCC 2017 Saison ist ab sofort erhältlich: http://www.racedepartment.com/threads/wtcc-2017-released-for-raceroom-racing-experience.136473/

Changelog zum neusten Patch:

Game:

  • Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now)
  • Added Display mode with settings windowed, borderless windowed and full-screen.
  • Fixed issue in data displays where standings page kept ghost entries when you were in the lead.
  • Introduced delta timing in data displays.
  • Fixed some occurrences of yellow flags for DNF cars.
  • Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane.
  • Removed so slower class in multiclass race doesn't trigger white flag.
  • Disabled slip effects while changing tires during a pitstop.
  • Changed so content ownership isn’t required to load a replay file.
  • Fixed a crash that could occur when processing a camera reset callback after returning to menu.
  • Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5.
  • Fixed issue with replays not using asynchronous rendering.
  • Fixed issue with an uninitialized variable when using Fanatec wheel.
  • Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report.
  • Fixed issue with Multiplayer advertisement banners not getting saved in replays.
  • Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences.
  • Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track.
  • Made brake disks pre-heated when starting a Time Attack session

VR:

  • Bloom and Light Shaft effects are now disabled in VR.
  • Made the HUD size dependent on the distance to it.
  • Made it possible to adjust the distance to the HUD via two bindable keys.
  • Fixed the rendering of particles and contact shadows.
  • Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored.

Multiplayer:

  • Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late.
  • Fixed so checkered phase ends directly when all vehicles have finished.
  • Fixed an issue with spectators not being able to join full servers.

Sounds, Cameras, Physics & AI:

  • Bathurst: AI Tweaks
  • Hockenheim GP : Tightened Cut detections
  • Moscow Raceway FIM : Tightened Cut detections
  • Nurburgring (all layouts) : Tightened Cut detections
  • Shanghai (all layouts) : Tightened Cut detections, AI tweaks
  • Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R
  • Zandvoort : AI tweaks
  • BMW M3 E30 : new sounds
  • BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions

Art:

  • Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes.
  • Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones
  • Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback.
  • Suzuka : Smoothed a nasty bump just before 130R.

Portal & Backend:

  • Fixed issue with time interval not clearing up in MP browser.
  • Implemented MP results and MP Standings for championship events in Competitions

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